
On Thu, Aug 20, 2009 at 2:52 AM, Jules Bean
Peter Verswyvelen wrote:
Not at all, use it for whatever you want to :-)
I'm writing this code because I'm preparing to write a bunch of tutorials on FRP, and I first wanted to start with simple console based FRP, e.g. making a little text adventure game, where the input/choices of the user might be parsed ala parsec, using monadic style, applicative style, and arrows, and then doing the same with FRP frameworks like
This is a really bad place to start a FRP tutorial IMO.
The interface for 'interact' does not make any promises about the relative evaluation order of the input list / production order of the output list.
That's why you are having to play horrible tricks with seq to try to force the order to be what you want.
I don't think this is the basis of a robust system or a sensible tutorial.
Just my 2c.
Interesting feedback, but I don't get the reason really. How is using seq a "horrible trick"? It's there for strict evaluation when you need it, and in this case it was warranted. And as far as saying it's not a good basis for a robust system, I'm also not sure I agree, but a "sensible tutorial", that I could believe as I think it's actually quite difficult to explain these topics to people in a way they're going to understand right away. Could we perhaps bother you to suggest an alternative along with your criticism? It would feel a little more constructive at least (not that I think you were being terribly harsh) Dave