12 Nov
2009
12 Nov
'09
3:19 a.m.
leimy2k:
I figured I was better off just creating a dependency in the evaluation, near the outermost portion of the program (the loop) that would cause a strict evaluation, and so far I was right :-)
Program behaves very well now, and responds much better too.
Do you know if Control.Monad.State.Strict is enough to get the behaviour you need? -- Don