
Thanks to everyone for the suggestions, I'm reading up on Monad
transformers and I'll see where that takes me.
Graham, I was also curious why your parsers return SwishStateIO ()? When I
was thinking about the design, it made sense to me to separate the parser
from the interperter, that is my parsers return Command, where Command is
defined like this:
data Command = Line D3Coord D3Coord D3Coord D3Coord D3Coord D3Coord
| Circle D3Coord D3Coord D3Coord
| Hermite D3Coord D3Coord D3Coord D3Coord D3Coord D3Coord
D3Coord D3Coord
| Bezier D3Coord D3Coord D3Coord D3Coord D3Coord D3Coord
D3Coord D3Coord
| Identity
| Scale D3Coord D3Coord D3Coord
| Translate D3Coord D3Coord D3Coord
| RotateX D3Coord
| RotateY D3Coord
| RotateZ D3Coord
| Apply
| Display
| Save FilePath
And then, my interpreter will consume a [Command] and produce some sort of
Monad. What are the advantages of doing it your way?
Thanks,
Jake
On Thu, Apr 7, 2016 at 1:05 PM Graham Klyne
On 07/04/2016 15:29, Jake wrote:> I'm currently in a graphics class where, in order to provide a standard
interface to all of our graphics libraries, we have to process small scripts that look like this: [...]
I did something like this for my Swish system, some time ago.
Several others adapted the software, and most recently Doug Burke put the code in BitBucket.
Relevant modules are
"Scrips.hs" - originally a "parsec" based parser, but now something else, parses script source and returns a "SwishStateIO" monad.
-
"Monad.hs" - defines the "SwishStateIO" monad, and defines implementations of the primitive functions of the scripting language. It's a long time since I looked at this, but I think a key part of the definition is:
type SwishStateIO a = StateT SwishState IO a
which (if I get this right) wraps the basic state and associated transformation functions in an IO monad.
-
The "compiled" script (SwishStateIO value) is run by applying it to an initial state; the module that pulls it all together is:
-
...
I'm not sure if any of this makes any sense, but the key idea for me, way back when, was the capability to compile a script directly to a monadic function that could then be executed by function application to an initial state (in this case, using execStateT).
#g --
I'm currently in a graphics class where, in order to provide a standard interface to all of our graphics libraries, we have to process small scripts that look like this:
line 0 0 0 1 1 1 circle 0 0 10 scale 0 0 3 save pic.png
I successfully wrote a parser with attoparsec that parses the file into a list of Commands. Now I'm trying to process that list to produce an IO action, and I thought the State monad would be useful to keep track of
On 07/04/2016 15:29, Jake wrote: the
persistent state of the shapes to draw and the transformations on them.
I'm confused about how exactly to do this though. What should the type of my State be? Right now I have an execute function that is execute :: Command -> State ParseState (IO ()) where ParseState is a tuple of stuff. ParseState also includes an IO () because I wanted to be able to create multiple pictures one after another, and I couldn't figure out how to access the previous result value from State to add on to it in the next one.
So can anyone offer advice on my specific situation, or maybe a simpler example of how to go about writing an interpreter with the State monad?
Thanks, Jake
_______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://mail.haskell.org/cgi-bin/mailman/listinfo/haskell-cafe
_______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://mail.haskell.org/cgi-bin/mailman/listinfo/haskell-cafe