
Ketil Malde
"Sebastian Sylvan"
writes: Maybe I'm just lucky, but if we are still talking about the games industry I don't think this fits my experience of bosses. Games compete very much on performance, and we basically rewrite almost all of our code over a few years or so anyway
Another thing is that having the next big game means an incredible amount of money - more than a Hollywood blockbuster, according to popular rumor. Many companies may be willing to take a risk on promising but immature technology in the hope that it will give them the advantage they need to deliver the next Halo (or whatever).
Very competitive industry, large money involved, lots of software rewritten or developed from scratch. Sounds ideal. Any boss who insists on doing things the way they've always done it won't last long.
Just to set things straight: You can make more money selling mind trainers and party games like Nintendo does, or selling games with slideshow complexity but much visible flesh for handsets... at least here in Germany that's the much bigger portion of the industry. -- (c) this sig last receiving data processing entity. Inspect headers for past copyright information. All rights reserved. Unauthorised copying, hiring, renting, public performance and/or broadcasting of this signature prohibited.