
On 12/19/2014 03:25 AM, Fumiaki Kinoshita wrote:
Hello,
I've published a tutorial[0] to create a rhythm game. This tutorial focuses on the design of interactive, real-time application using lens, objective, Call package.
Feel free to point out infelicities or offer suggestion.
Cheers
[0] http://fumieval.github.io/rhythm-game-tutorial/
-- Fumiaki Kinoshita
Hopefully I can find time to port my rhythm game to call soon. A small comment: ‘unsafePerformIO’ seems inappropriate to use without explanation in any kind of tutorial. Maybe point out that it's there for simplicity only. I also wonder whether you considered using TemplateHaskell to inline resources at compile time: this allows us to produce a neat binary without data files lying around which may sometimes be desirable. -- Mateusz K.