
I'm deriving an FRP implementation based on the ideas presented in the Yampa Arcade paper (http://www.haskell.org/yale/papers/haskell-workshop03/) to improve my understanding of arrows, but I have a couple of questions. I'm using the following declaration for SF:
type DTime = Double newtype SF a b = SF { runSF :: DTime -> a -> (b, SF a b) }
which I make an arrow in the obvious way:
instance Arrow SF where arr f = SF sf where sf dt b = (f b, SF sf) bc >>> cd = SF sf where sf dt b = (d, bc' >>> cd') where (c, bc') = runSF bc dt b (d, cd') = runSF cd dt c first bc = SF sf where sf dt ~(b,d) = ((c,d), sfFirst bc') where (c, bc') = runSF bc dt b
One question I had was about the implementation of "first". Is it important that the pair match be lazy? Or is it safe to make it strict? What are the advantages and disadvantages of each choice? My other question had to do with ArrowChoice.
instance ArrowChoice SF where left bc = SF sf where sf dt (Right d) = (Right d, left bc) sf dt (Left b) = (Left c, left bc') where (c, bc') = runSF bc dt b
What happens to the dt in the "Right d" case? It seems to be invisible to the inner signal function. Is this the right thing to do? I have an alternate implementation which does the following:
sf dt (Right d) = (Right d, left $ addtime dt bc)
addtime :: DTime -> SF a b -> SF a b addtime add sf = SF sf' where sf' dt a = runSF sf (dt + add) a
but there's a pretty clear space leak here with repeated "Right" calls, and I'm not sure if the inner signal should see the lost time or not. Perhaps signal functions shouldn't be an instance of ArrowChoice at all? Any insights would be appreciated. -- ryan