
Take a look at the (WIP) course notes from Etienne Vouga's physical simulation class (shared with permission). I recommend these very strongly to anyone interested in macro-scale physical simulation. Its relatively rigorous approach to algebraic object types should also appeal to haskellers. http://www.dropbox.com/s/62ugse0jcpnsy4l/sim.pdf?dl=0 Chapter 10 discusses practical efficient collision techniques. --Will
On Jul 8, 2017, at 3:17 PM, Yotam Ohad
wrote: Dear Cafe, I am thinking about writing a small physics engine with collision detection and I wanted to go over my ideas with you to help me refine them.
... Thanks, Yotam _______________________________________________ Haskell-Cafe mailing list To (un)subscribe, modify options or view archives go to: http://mail.haskell.org/cgi-bin/mailman/listinfo/haskell-cafe Only members subscribed via the mailman list are allowed to post.