
I implemented Tetris in LML long before Haskell existed.
It was text based, but looked good with a custom font. :)
Haskell has no problem with state, it's just explicit.
-- Lennart
On Nov 19, 2007 9:25 PM, Andrew Coppin
If you were going to implement Tetris in Haskell, how would you do it?
(For that matter, has anybody already *done* it? It would probably make a nice example program...)
I'm particularly interested to know
1. How exactly would you do the graphical components? (Presumably there's some deep trickery with Gtk2hs that can draw free-form stuff like this.)
2. How do you implement a program that is fundamentally about state mutation in a programming language which abhors state mutation?
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