
3 Mar
2010
3 Mar
'10
11:51 a.m.
On Monday 01 March 2010 03:16:25 pm Sönke Hahn wrote:
Yes there are. I am working on a game with Haskell using OpenGL rendering. I've done some frame time measurements lately and encountered single frames needing more than 100ms to be rendered. I am currently trying to gather information on what is going on in these 100ms and why. From what i understand, the GC is running very often and just some (very few) of its runs are very slow.
FYI: These high frame times were caused by a space leak. With the help of the excellent hp2any-manager i found that out and where to put the needed strictness annotations. Sönke