
On Jan 5, 2006, at 7:50 PM, Jason Dagit wrote:
I'm pretty sure I was on OSX when I tried it out a couple weeks ago. There was at least one bot. I was able to kill it.
Game play was buggy and awkward, bots didn't seem to have any intelligence.
Well, I would like to make extremely intelligent monsters (within my abilities of course) but I'm stumped at the moment. (gdb) r leveleg Starting program: /Users/joelr/Haskell/frag/a.out leveleg Reading symbols for shared libraries ... +.............................................................. done Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000ab0 0x90ece5e8 in glDrawBuffer () (gdb) where #0 0x90ece5e8 in glDrawBuffer () #1 0x00011f5c in s1Iym_info () #2 0x0017e4a0 in schedule (mainThread=0x11c1748, initialCapability=0x9093000c) at Schedule.c:932 #3 0x0017f448 in waitThread_ (m=0x6066f0, initialCapability=0x0) at Schedule.c:2156 #4 0x0017f32c in scheduleWaitThread (tso=0x11c0000, ret=0x0, initialCapability=0x0) at Schedule.c:2050 #5 0x0019a120 in rts_evalLazyIO (p=0x22b874, ret=0x0) at RtsAPI.c:459 #6 0x0016929c in main (argc=1029, argv=0x9093000c) at Main.c:104 -- http://wagerlabs.com/