
13 Feb
2011
13 Feb
'11
4:52 p.m.
I've never used darcsden before. I take it your username is simon?
On Mon, Feb 14, 2011 at 5:43 AM, Simon Michael
Would it be worth re-exporting a type-aliased GLdouble to completely hide the implementation?
PS, and now I understand more clearly - yes, you're quite right. I meant to do that.
Perhaps some day it could use a graphics-and-IO abstraction layer (like HaskGame).