
25 Jul
2009
25 Jul
'09
2:30 p.m.
On Sat, Jul 25, 2009 at 10:08:20AM -0400, Matthew wrote:
I'm working on defining a data type for representing game-trees for chess or other two-person board games. My plan is to memoize the evaluations of a game-state at each depth so that values don't need to be recomputed for future moves.
My suggestion is that it probably isn't worth it. You'll consume so much memory that your performance will actually get a lot worse than if you recomputed everything everytime. Well, at least for chess this is true. -- Felipe.