
Jon Harrop
On Tuesday 22 January 2008 14:30:22 Bryan O'Sullivan wrote:
Paul Moore wrote:
I'm posting here because there doesn't seem to be an "overall" comment section, but the TOC seems to cover less ground than I expected. Is the TOC meant to be complete?
No, it's less than a third of the whole thing.
Here's the announcement from last May, including a more detailed TOC: http://www.realworldhaskell.org/blog/2007/05/23/real-world-haskell-its-time
We've since added a few chapters...
Will there be a chapter on OpenGL?
Please, don't. With the current state of Haskell's openGL, all you need is the redbook and a sed command that removes the 3f from vertex3f. The most innovative feature that I witnessed is preservingMatrix <io code> instead of pushMatrix(); <io code>; popMatrix();, but then you could write a C macro to do exactly that. It's the same with glBegin() and glEnd(). So, please, please, don't. OTOH, all this vertex3f stuff and the difference between glBegin(GL_QUAD) and glBegin(GL_POLYGON) is in some way a nice example of expressing data using monadic composition. -- (c) this sig last receiving data processing entity. Inspect headers for past copyright information. All rights reserved. Unauthorised copying, hiring, renting, public performance and/or broadcasting of this signature prohibited.