
2009/3/16 Duane Johnson
Looks great! By any chance, is the mesh loading functionality separate from the texture loading?
Yes, it is completly separated from material, it only refers to material's name. You can define the material writing a nice human readable script: http://www.ogre3d.org/docs/manual/manual_14.html#SEC23
-- Duane Johnson
On Mar 16, 2009, at 1:01 PM, Csaba Hruska wrote:
Hi!
I've created a wiki page for my project. Currently only some text and screenshot are available. Additional documentation and source code are coming soon.. :)
http://www.haskell.org/haskellwiki/LambdaCubeEngine
Cheers, Csaba Hruska _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe