
Awesome!
When you say you took Ogre as a base, do you mean your engine will be able
to load the meshes and material files, or are you also wrapping the C++ code
base?
Did you also consider Collada?
2009/3/8 Csaba Hruska
Hi!
This should be a bit offtopic, but now I'd like to announce that I'm working on a 3D rendering rengine in Haskell. I take ogre3d (www.ogre3d.org) as a base. My code can import import a subset of ogre model files (currently xml version) and material scripts (http://www.ogre3d.org/docs/manual/manual_14.html#SEC23). You can easily import an existing 3d content or create new one because there are ogre exporter plugins for every major modeler programs. Currently I have some working code. I hope I'll be ready to release it in a month. It should act as graphical backend for FRP libraries. I use yampa in the example program but it's just an option, only example program depends on it.
Cheers, Csaba Hruska
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