
No solid plans yet. Mostly I wanted to get some kind of start on a
collection of space partitioning data structures.
Some ideas
- haddock documentation
- automated tests
- bounding volume hierarchies.
- Extend into 3D
My current use of the quadtree is for collision detection. Though also
being able to effectively satisfy other types of requests would be
great.
-Corey O'Connor
On Tue, Jan 27, 2009 at 7:52 PM, Artyom Shalkhakov
Hello,
2009/1/27 Corey O'Connor
: http://hackage.haskell.org/cgi-bin/hackage-scripts/package/data-spacepart
The goal of this package is to be a collection of space partitioning data structures. Currently, however, there is only a simple quadtree implementation.
Are you going to experiment with kd-trees, octrees and other spatial acceleration data structures? Is it for raytracing or for collision detection, or maybe for 3d graphics on consumer hardware?
Cheers, Artyom Shalkhakov.