
Building on what Hugh was getting at, beyond better opengl bindings,
i'm curious: just what do you think is missing in haskell's opengl binding? just be sure to ignore http://www.haskell.org/HOpenGL/ , which should be moved to the wiki or to /dev/null. instead, look at the implementation, mailing list and and api docs (which need to be read side-by-side with the specs): http://darcs.haskell.org/packages/OpenGL http://www.haskell.org/mailman/listinfo/hopengl http://www.haskell.org/ghc/docs/latest/html/libraries/OpenGL/Graphics-Render... the mailing list has occasional progress info like this http://www.haskell.org/pipermail/hopengl/2006-November.txt
Implement the entire opengl 1.3 interface specifications in Haskell.
http://www.haskell.org/ghc/docs/latest/html/libraries/OpenGL/Graphics-Render... This module corresponds to section 2.3 (GL Command Sytax) of the OpenGL 2.1 specs. claus