
"John A. De Goes"
You simply can't make a living selling GPL software. If the software's complicated enough and you know your way around it, then you can sell support & maintenance. However, those conditions doesn't apply to consumer software, because consumers don't want complicated software.
Sure, times have changed. Still, go to a campus, figure out who doesn't have internet access (personally, back then I bought a 100mb zip drive to get my software). You might not be able to earn a living burning Debian CD's, but you're going able to finance your beer consumption. Not only because you're bound to get some free beer while helping people to install it. OTOH, magazines still come with CDs or DVDs, which means that there's a demand for "hard-copies" of software. People _will_ buy your "1000 best open source games" collection. The costs of setting up distribution and manufacturing will prevent others from doing the same: They'd rather distribute other OSS software, avoiding competition that's only going to lessen their own profits. Additionally to the physical medium, you're providing the service of compiling the compilation, in the first place: I can tell you it's a bugger to rummage through OSS games to find out what's cool. Surely, it's not a big market and won't make you a millionaire, but no source of income can be used by everyone without breaking down. Just to make things clear: I wouldn't hand out venture capital to such an endeavour, either. -- (c) this sig last receiving data processing entity. Inspect headers for copyright history. All rights reserved. Copying, hiring, renting, performance and/or quoting of this signature prohibited.