
Alex Mason wrote:
TernaryTrees is a package that extends Data.Set ad Data.Map with some ternary tree structures, based on the article [http://www.pcplus.co.uk/node/3074/] .
For the string (or rather ByteString) version: http://hackage.haskell.org/cgi-bin/hackage-scripts/package/bytestring-trie Which has a number of other significant performance improvements (e.g. node fusion, ByteString instead of String) and a highly expressive interface. Because it uses ByteStrings it can trie any type which can be serialized into a vector of bits[1], albeit indirectly. The real trick with tries is not in just having them[2], it's in having the right interface to make use of what they're good at. For example, if I have multiple tries, I'd like to merge them without doing it element by element[3]. Or if I know I'm going to be making a number of similar queries, it'd be nice if I could cache my position in the trie[4] to avoid repeating the work for the prefixes of all my queries[5]. Using tricks like these leads to significant improvements over using them like hashtables; tries aren't hashtables just like lists aren't arrays. [1] Where the ByteString encodings are equal iff the values are equal. Ideally, the encoding should ensure that for any given set of queries, the discriminative bits are closest to the front. You can also use lossless compression algorithms (e.g. Golomb codes) to shrink the size of the keys if you happen to know their distribution; and if your queries are already compressed, you don't need to decompress them to do lookup! [2] And they seem to be all the rage for people reinventing them these days... [3] Supported by Data.Trie.mergeBy for the general case, with unionL and unionR for common use cases. [4] Supported by Data.Trie.lookupBy [5] In the general case, this is trie intersection. You can hack this together with the bytestring-trie-0.1.4 interface, but an efficient version is on my todo list. A special case of intersection is provided by Data.Trie.submap. -- Live well, ~wren