
I'm trying to figure out how to use the POSIX function utime. I'm pretty much stumped at the moment, largely because I can't figure out how to do anything useful with ClockTime variables. I can't see any way to make use of GHC.Posix.utime, as it gives a binding to the utime function, but the argument is of type Ptr (), and I can't see how to make this to a pointer to the contents of a pair of ClockTimes. I had thought that I could just write my own utime wrapper in C, but I'm still stumped on getting anything out of a ClockTime! The problem is that I would like my code to be portable, so I can't assume a ClockTime is a UInt32 (or that a time_t is a 32 bit int). Any ideas how I can get around this? The only idea I have at the moment is to define a MyClockTime which is always a UInt64 and then do in my C wrapper I could cast back and forth from time_t to an int64 type. Ugh. -- David Roundy http://www.abridgegame.org