
Don Stewart wrote:
claus.reinke:
But neither do I believe the rumour that OpenGL isn't much used, and forwarding the removal notice gives those users the opportunity to speak up now if they prefer no gaps in OpenGL presence, or forever to hold their peace, as they say.
I for one have noticed this library *is* actively used. Many of the fun new games that have appeared are using it, in particular.
Such as:
http://hackage.haskell.org/cgi-bin/hackage-scripts/package/frag http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Monadius http://hackage.haskell.org/cgi-bin/hackage-scripts/package/roguestar-gl http://hackage.haskell.org/cgi-bin/hackage-scripts/package/rsagl http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Shu-thing http://hackage.haskell.org/cgi-bin/hackage-scripts/package/topkata
The tutorial was also translated to the wiki last week,
http://haskell.org/haskellwiki/Opengl
It's a good, reliable package, in active use, widely ported.
I'd just like to say that HOpenGL is essential for me. It is one of the reasons why I finally decided to use Haskell for all my work... Alberto