
Csaba Hruska
svn checkout *http*://lambdacube.googlecode.com/svn/trunk/lambdacube-read-only
I think you mean svn co http://lambdacube.googlecode.com/svn/trunk I didn't do anything yet, except running the sample program. I get to see an ogre head and this: 8<---- ksf@solaris trunk % ./example1 [".","..","car",".svn","packs","materials","models"] [".","..",".svn","toonf2.frag","toonf2.vert","Example_CelShading.frag","Example_CelShading.vert","texturemapping.frag","texturemapping.vert","diffuse.frag","diffuse.vert","ambient.frag","ambient.vert"] [".","..",".svn","todo","Ogre.material","jaiqua.material","Scene.material","ogrehead.material","Robot.material","RZR-002.material"] load: Ogre.material load: jaiqua.material load: Scene.material load: ogrehead.material load: Robot.material load: RZR-002.material [".","..",".svn","cel_shading_diffuse.png","r2skin.jpg","RZR-002.png","cel_shading_specular.png","cel_shading_edge.png","GreenSkin.jpg","spheremap.png","WeirdEye.png","dirt01.jpg","blue_jaiqua.jpg"] [".","..",".svn","Cube.mesh.xml","ogrehead.mesh.xml","athene.mesh.xml","ninja.mesh.xml","Suzanne.mesh.xml","RZR-002.mesh.xml","facial.mesh.xml","robot.skeleton.xml","robot.mesh.xml","jaiqua.mesh.xml"] [".","..",".svn","scooby_body.mesh.xml","scooby_body.material","ventanas.jpg","chasis.jpg","chasis_a.jpg"] load: scooby_body.material creating entity: "OgreHead" from mesh: "ogrehead.mesh.xml" parsing XML file ["Ogre/Tusks","Ogre/Earring","Ogre/Skin","Ogre/Eyes"] compiling material: Ogre/Eyes "WeirdEye.png" loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Skin "GreenSkin.jpg" loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Earring "spheremap.png" loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Tusks "dirt01.jpg" loaded resolution = 96 x 96, 3 bytes per pixel done creating entity: "Robot" from mesh: "robot2.mesh.xml" parsing XML file ["Examples/Robot"] compiling material: Examples/Robot "r2skin.jpg" loaded resolution = 512 x 512, 3 bytes per pixel Compiling program: (Just "Examples/AmbientShadingVP",Just "Examples/AmbientShadingFP") Shader info log for 'Examples/AmbientShadingVP': Shader info log for 'Examples/AmbientShadingFP': Program info log: done creating entity: "Car" from mesh: "scooby_body.mesh.xml" parsing XML file ["Ac3d/Scooby_Body/Mat001_Tex03","Ac3d/Scooby_Body/Mat001_Tex02","Ac3d/Scooby_Body/Mat001_Tex01"] compiling material: Ac3d/Scooby_Body/Mat001_Tex01 "chasis.jpg" loaded resolution = 512 x 512, 3 bytes per pixel compiling material: Ac3d/Scooby_Body/Mat001_Tex02 "ventanas.jpg" loaded resolution = 512 x 512, 3 bytes per pixel compiling material: Ac3d/Scooby_Body/Mat001_Tex03 "chasis_a.jpg" loaded resolution = 128 x 256, 3 bytes per pixel done 1 frames in 13.45548 seconds = 7.431916215549353e-2 FPS zsh: abort ./example1 8<---- I _think_ example1 is killed by SIGABRT, but I could be wrong, I've never seen this before. Anyway, it's a strange thing. OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 7600 GS/PCI/SSE2 OpenGL version string: 2.1.2 NVIDIA 177.82 OpenGL shading language version string: 1.20 NVIDIA via Cg compiler X.Org X Server 1.5.3 Linux solaris 2.6.28-tuxonice-r1 #20 PREEMPT Tue Mar 10 19:07:36 CET 2009 x86_64 AMD Athlon(tm) 64 Processor 3200+ AuthenticAMD GNU/Linux The Glorious Glasgow Haskell Compilation System, version 6.10.1 -- (c) this sig last receiving data processing entity. Inspect headers for copyright history. All rights reserved. Copying, hiring, renting, performance and/or quoting of this signature prohibited.