
Why not just use a GUID to represent each node. Then a C pointer just becomes a GUID in a tuple alongside the node. The C pointer approach is just a method to have the memory system dole out GUIDs. And it can be generalised. Then all the tuples could be inserted in a hash table on the GUID component. Edges are then tuples of two GUIDs. These could be stored in some other data structure. Another approach would be to have a type (node * (guid list)) (excuse the Ocaml syntax). Put elements of this type in a big array. The GUID of a node (guid) is its array index. Each node is accompanied in the tuple by a list of nodes that it points to. You know your workload and whether you have advance knowledge of the number of nodes, so you are in the position to compare the efficiency of these 2 approaches. Good luck Lex -- Lex Stein http://www.eecs.harvard.edu/~stein/ stein@eecs.harvard.edu TEL: 617-233-0246 On Mon, 7 Jul 2003, Sarah Thompson wrote:
What is the best way to represent cyclic data structures in Haskell?
Lists are trivial. Trees are trivial. But what if the thing you're trying to represent is shaped like an electronic circuit, with a (possibly large) number of nodes connected by multiple arrows to other nodes? In an imperative language like C++, I'd probably just model the circuit directly, with objects representing nodes and pointers representing links between nodes. A good way to model this in Haskell is less obvious, however.
A simplistic approach would be to represent such a structure as a list of nodes, where each node contained a list of other connected nodes. Containing the actual nodes within the sub-lists probably isn't feasible -- some kind of reference would be necessary in order to get around chicken-and-egg problems with instantiating the data structure. But, in this case, it's not so easy to see how one could 'walk' the structure efficiently, because moving from node to node would involve quite horrible (possibly slow) lookups. In C++, I'd simply follow a pointer, which would be an extremely fast operation.
I would also need to implement efficient indexes into the data structure -- flat searching will be too slow for non-trivial amounts of data. In C++, I'd implement one or more external (probably STL-based) indexes that point into the main data structure.
How do people typically solve this problem at the moment? I know a few people out there have written hardware compilers in Haskell and similar languages, so there should be some experience of this in the community. I can probably work something out soon enough, but reinventing the wheel is never a great idea.
Thank you in advance,
-- ---------------------------------------------- / __ + / Sarah Thompson **** / / (_ _ _ _ |_ / * / / __)(_|| (_|| ) / sarah@telergy.com * / / + / http://findatlantis.com/ / ----------------------------------------------
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