
Am Freitag, 18. November 2005 17:16 schrieb Jason Dagit:
[...] I was playing with one of the Haskell OpenGL libraries (actually it's a refined FFI) over the summer and some things about it rubbed me the wrong way. I wanted to try fixing them but I really couldn't figure out how to get ahold of the code and start hacking. I found some candidates, but it seemed like old cvs repositories or something. I was confused, ran out of time and moved on. Why do I bring it up? If it had been obvious where to get an official copy of the library I could have tried sending in some patches to make things work the way I wanted. I'm a huge fan of darcs repositories, BTW.
Hmmm, as the OpenGL/GLUT/OpenAL/ALUT guy I have to admit that I should really, really update the web pages about those packages. But anyway: Asking on any Haskell mailing list (there is even one especially for the OpenGL/GLUT packages) normally gives you fast response times. Without even knowing that there is a problem, there is nothing I can fix. :-) And don't hesitate to ask questions about the usage of those packages, because this is valuable feedback, too. Regarding the repository: The normal fptools repository is the "official" one for those packages. But IIRC, most GHC binary packages include OpenGL/GLUT support, so there is normally no urgent need for a home-made version. All packages are already cabalized, but I have to admit that I have never tried to build them on their own. Cheers, S.