
8 Nov
2008
8 Nov
'08
6:53 p.m.
mwassell:
Has anyone thought about or embarked on the task of developing a 2D or 3D physics engine purely in Haskell?
There is Hipmunk but I'm wondering about a purely Haskell implementation; possibly a port of Chipmunk to Haskell.
http://haskell.org/haskellwiki/Hpysics "Hpysics is a physics engine to be written using Data Parallel Haskell during Google Summer of Code 2008. "