
Hi, I'm trying to solve the N-queens problem, but with a catch: I want to generate solutions in a random order. I know how to solve the N-queens problem; my solver (below) generates all possible solutions. What I am trying to do is generate solutions in a random order by somehow randomizing the order in which "nextRow" considers the unused columns. I tried adding a random number generator to the solution state; the problem with this approach is that whenever the solver backtracks, the state of the random number generator backtracks along with it. In effect, I am selecting a random, but fixed, permutation for each row, and then I am applying that same set of permutations along all computational paths. Whenever I consider row R, regardless of which path I have taken, I am applying row R's permutation to the unused columns. This is not the behavior I want. I want each computational path to use a new, different permutation for each row. On the other hand I also want to be able to take the first few solutions without waiting for all possible solutions to be generated. How might I go about doing this? -- Ron ------------------------------------------------------------ module Main where import Control.Monad.State import Data.List import System.Environment import System.Random import System.Random.Shuffle -- from package random-shuffle newtype Location = Location {unLocation :: (Int, Int)} deriving (Show) isAttacked :: Location -> Location -> Bool isAttacked (Location (row1, column1)) (Location (row2, column2)) = or [ (row1 == row2) , (column1 == column2) , ((row1 - row2) == (column1 - column2)) , ((row1 - row2) == (column2 - column1)) ] newtype Board = Board {unBoard :: [Location]} deriving (Show) data (RandomGen g) => SolutionState g = SolutionState { solnBoard :: Board , solnUnusedColumns :: [Int] , solnRandomGen :: g } nextRow :: (RandomGen g) => Int -> Int -> StateT (SolutionState g) [] () nextRow n row = do (SolutionState (Board locs) unusedColumns gen) <- get let (ps, gen') = randShuffleSeq (length unusedColumns) gen column <- lift $ shuffle unusedColumns ps let loc = Location (row, column) guard $ all (not . isAttacked loc) locs let remainingCols = unusedColumns \\ [column] put $ (SolutionState (Board (loc : locs)) remainingCols gen') randShuffleSeq :: (RandomGen g) => Int -> g -> ([Int], g) randShuffleSeq 0 g = ([], g) randShuffleSeq 1 g = ([], g) randShuffleSeq n g = (x:xs, g2) where (x, g1) = randomR (0, n-1) g (xs, g2) = randShuffleSeq (n-1) g1 allRows :: (RandomGen g) => Int -> StateT (SolutionState g) [] () allRows n = mapM_ (nextRow n) [1..n] solve :: (RandomGen g) => Int -> g -> [Board] solve n gen = map solnBoard $ execStateT (allRows n) (SolutionState (Board []) [1..n] gen) formatSolution :: Board -> String formatSolution = show . map unLocation . unBoard main :: IO () main = do args <- getArgs let boardSize = read $ args !! 0 maxSolns = if length args > 1 then read (args !! 1) else 10 allSolns = solve boardSize (mkStdGen 42) putStrLn $ unlines $ map formatSolution $ take maxSolns allSolns