
4 Sep
2015
4 Sep
'15
9:13 a.m.
Greetings, I'm looking for a game physics engine for Haskell. As Bullet is widely used in this field, I went to use the Haskell Bullet binding, but had to find, that it is very inconvenient to use, because of things like making optional parameters necessary in the binding. Is there any higher level binding to Bullet or some other Physics library that is more convenient to use on Haskell? Regards Sven