
This is great news! I'd love to be able to write our cellphone
automated vehicle location clients in Haskell.
-- Jeff
On Mon, Jun 22, 2009 at 6:38 PM, Don Stewart
If you're doing it in Haskell, please feel free to keep plugging.
A new market for Haskell apps is highly welcome.
ryant5000:
Jason,
iPwn is currently in pre-production for its first title, which will be an action-RPG reminiscent of Diablo and Fallout. I'll try to keep the shameless plugging on Haskell-cafe to a minimum, but I make no promises :P I will definitely let people know when our website is put together in some useful way.
Ryan
On Mon, Jun 22, 2009 at 18:34, Jason Dagit
wrote: On Mon, Jun 22, 2009 at 3:30 PM, Ryan Trinkle
wrote: Dear Haskellers,
Recently, there's been a groundswell of activity in the Haskell community regarding the Haskell's use in developing iPhone games. The iPhone is a powerful, innovative platform (with a great monetization scheme, to boot), and it's not surprising that many of us would want to develop apps for it in our favorite language.
I am proud to announce today that my company, iPwn Studios Inc., is currently preparing to release an open source patch to GHC that allows it to output binaries for iPhone OS. The patch will be released under a BSD license as soon as possible and hopefully integrated into the GHC main-line in the near future. As the first (to my knowledge) Haskell-based game studio, iPwn Studios is committed to giving back to the Haskell community through open source - contributing to a rising tide that lifts us all.
Hi Ryan,
This is great news! Thanks! Does iPwn have any up coming titles? Perhaps a blog where we could read about them so the "advertising" doesn't hit the list.
I would like to take this opportunity to propose the creation of a haskell-iphone mailing list, so that all Haskellers working with the iPhone - whether for profit or for pleasure - can come together to make Haskell a force to be reckoned with in the burgeoning iPhone App marketplace.
Sounds good to me. Please post back here if it gets created.
Jason
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