
Hello,
2007/8/16, Peter Verswyvelen
I wanted to do some experiments with HOpenGL, and one of the things I tried is importing 3D models.
So I searched for a library that could do that, but besides Frag, who uses the limited MD3 format, I did not find anything useful. Has any work been done on supporting that? Maybe just converting the 3D format into a series of HOpenGL calls (tools like that exists for C)?
Some time ago I tried to write 'importer' for (full) MD2 format and then MD5 format from Id Software. I gathered quite a bit information about it and it should not be very complicated to support these format (especially MD2). Unfortunatly I hadn't had time to do that plus I'm Haskell newbie but importing and animating MD5 models in Haskell has such a appeal to me! I really encourage you to browse through MD2 specification. It is really straightforward and ready to be rendered "out-of-the-box". http://tfc.duke.free.fr/old/models/md2.htm Plus many 3D software have exporter to MD2. Cheers, Radek. -- Codeside: http://codeside.org/ Przedszkole Miejskie nr 86 w Lodzi: http://www.pm86.pl/