
6 Feb
2012
6 Feb
'12
10:14 p.m.
On 07/02/2012, at 7:00 AM, Clark Gaebel wrote:
Using the OpenGL package on Hackage, how do I load a texture from an array?
In the red book[1], I see their code using glGenTextures and glBindTexture, but I can't find these in the documentation. Are there different functions I should be calling?
The Gloss graphics library has texture support, and the code for drawing them is confined to this module: http://code.ouroborus.net/gloss/gloss-head/gloss/Graphics/Gloss/Internals/Re... Feel free to steal the code from there. Ben.