
2 Nov
2008
2 Nov
'08
4:23 p.m.
On Sun, Nov 2, 2008 at 2:13 PM, Don Stewart
t.r.willingham:
Take a highly complicated function and apply it to N vertices. Now increase N until the framerate is affected. That is where I am. It is obvious that any N-sized allocations will cause the framerate to stutter. This is not just theoretical: I *see* it as I increase N while it's running. This is the point of my initial email, the subject of which is memory efficiency.
I'm glad things are going well. Do you have the code somewhere for review?
If you read my initial post, you'll see that I am looking to convert an existing C++ application to Haskell. Above I am describing the current C++ implementation.