
Thanks Lyndon, On Feb 13, 2011, at 1:24 PM, Lyndon Maydwell wrote:
I've been working almost exclusively with GLUT because it seems to be the only multi-platform graphics toolkit that works for me. This looks great! It certainly seems to take the pain out of texture-loading which always drives me up the wall.
Great.
The examples seem to be loading OpenGL in order to access GLdouble. Apart from this there seem to be no underlying libraries exposed. Would it be worth re-exporting a type-aliased GLdouble to completely hide the implementation?
FunGEn previously used Double there, and I "fixed" it without full understanding to get things building (guessing maybe it was right to use the GL types for efficiency). You can darcs send a patch, or much better, fork the repo on darcsden so I/we can preview/pull it from there.