
See the examples/RedBook directory in the source code. It gives you a
good idea how the C-idioms are translated.
For an actual documentation on OpenGL you'll better take a look at
general OpenGL literature and translate them into Haskell. Note that
it's quite complex, though.
On 5/31/07, Jon Harrop
I've found HOpenGL and the Debian package libghc6-opengl-dev. The former seems to be very out of date (last release 2003) but I can't find any demos for the latter.
Where should I go to get started with OpenGL and Haskell?
-- Dr Jon D Harrop, Flying Frog Consultancy Ltd. OCaml for Scientists http://www.ffconsultancy.com/products/ocaml_for_scientists/?e _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
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