
20 May
2014
20 May
'14
12:43 a.m.
On May 20, 2014, at 12:20 AM, Michael Baker
wrote: I'm using OpenGLRaw and I'm getting 3 frames per second trying to draw 8000 triangles. When I profile the application, I see that almost all of the time is taken by a call to CGLFlushDrawable, which is apparently OSX's function for swapping the back buffer to the front buffer.
Can you put the code somewhere so we can take a look? OpenGL offers 8000 ways to draw 8000 triangles. Anthony
Has anyone else run into a problem like this? I seem to recall a thread a while ago about a Haskell specific OpenGL performance issue, but I can't find it now. _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe