
11 Mar
2008
11 Mar
'08
5:32 a.m.
"Krzysztof Skrzętnicki"
The above results are for 1000000 Ints x 10 runs, but I don't expect any drastic changes in longer run. I leave the interpretation up to you.
Might I suggest (also) testing with numbers of smaller magnitude? Lots of collisions is another killer for the naïve quicksort (albeit easily remedied, of course), and something a general sorting algorithm should handle. -k -- If I haven't seen further, it is by standing in the footprints of giants