
Csaba Hruska wrote:
Of course I write everything in haskell! I mean about Ogre that i use only it's model and material formats and none of its code. Thats all. Yes, later I'd like to write a collada importer. :)
2009/3/8 Peter Verswyvelen
mailto:bugfact@gmail.com> Awesome!
When you say you took Ogre as a base, do you mean your engine will be able to load the meshes and material files, or are you also wrapping the C++ code base?
Did you also consider Collada?
2009/3/8 Csaba Hruska
mailto:csaba.hruska@gmail.com> Hi!
This should be a bit offtopic, but now I'd like to announce that I'm working on a 3D rendering rengine in Haskell. I take ogre3d (www.ogre3d.org http://www.ogre3d.org) as a base. My code can import import a subset of ogre model files (currently xml version) and material scripts (http://www.ogre3d.org/docs/manual/manual_14.html#SEC23). You can easily import an existing 3d content or create new one because there are ogre exporter plugins for every major modeler programs. Currently I have some working code. I hope I'll be ready to release it in a month. It should act as graphical backend for FRP libraries. I use yampa in the example program but it's just an option, only example program depends on it.
Cheers, Csaba Hruska
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Would be nice if the ogre resource loading stuff were a seperate library. Anyway, it seems like theres quite a few people working on game/openGL related stuff for Haskell now. Would be nice to get a group of people working on something. Personally, I've been working on a 2d isometric game for the past several months.