
Thanks for the nice feedback. I think I know enough to tackle these papers now, although I'm sure it will take a while ;) For a really simple and easy approach that only uses basic Haskell, http://www.geocities.jp/takascience/haskell/monadius_en.html This is a remake of the Konami game that was the cause of my videogame "addiction" :) Cheers, Peter -----Original Message----- From: Paul Hudak [mailto:paul.hudak@yale.edu] Sent: Wednesday, September 26, 2007 2:39 PM To: Peter Verswyvelen Cc: Henning Thielemann; Haskell-Cafe; paul.hudak@yale.edu Subject: Re: [Haskell-cafe] Troubles understanding memoization in SOE Henning Thielemann wrote:
On Wed, 26 Sep 2007, Peter Verswyvelen wrote:
I hope I won't come to the conclusion that after one year learning the cool lazy functional programming language Haskell (which I want to use for making simple videogames in a clean way for teaching), I haven't tested it, but know of the existence of "Haskell in Space": http://www.informatik.uni-bremen.de/~cxl/lehre/pi3.ws01/asteroids/
Also see these two: http://www.haskell.org/haskellwiki/Frag http://haskell.org/yale/papers/haskell-workshop03/index.html -Paul