
I wrote:
1. In a Haskell program, if all I want to do is output an image, like a graph or chart, what is the simplest library to use?
Achim Schneider wrote:
http://hackage.haskell.org/packages/archive/pkg-list.html#cat:Graphics
OK, Chart (the first package under Graphics) is obviously the answer to (1). I wrote:
2. Suppose I want interactivity. For example, I want to plot a line graph, and then let the user click and drag the data points. ... the complete opposite extreme from my first question
So I have a choice: OpenGL, HGL, SDL, ObjectIO(?), or even straight X11/Win32 :/ Let me ask both ways: 2a. Which of these (or perhaps something else) is the simplest/easiest to get started with? 2b. Could someone please point me to some advice to help me decide which of these would be the best for me to use. I'm just trying to avoid the need to invest gobs of time into investigating libraries.