
Hi Claus,
Well, I read the website and it stated that it doesnt support alpha blending
yet. Thats a pretty basic operation, so I assumed no-one is using hopengl
for anything more than a few triangles. I'll check the docs you've linked
to.
On 7/13/07, Claus Reinke
Building on what Hugh was getting at, beyond better opengl bindings,
i'm curious: just what do you think is missing in haskell's opengl binding?
just be sure to ignore http://www.haskell.org/HOpenGL/ , which should be moved to the wiki or to /dev/null. instead, look at the implementation, mailing list and and api docs (which need to be read side-by-side with the specs):
http://darcs.haskell.org/packages/OpenGL http://www.haskell.org/mailman/listinfo/hopengl
http://www.haskell.org/ghc/docs/latest/html/libraries/OpenGL/Graphics-Render...