
29 Jul
2010
29 Jul
'10
1:37 p.m.
On 2010-07-29 11:30 -0600, Luke Palmer wrote:
If you are trying to redraw in realtime, eg. 30 FPS or so, I don't think you're going to be able to. There is just not enough GPU bandwidth (and probably not enough CPU).
Updating an 800x600 texture at 30fps on a somewhat modern system is absolutely *not* a problem. -- Nick Bowler, Elliptic Technologies (http://www.elliptictech.com/)