
2009/3/23 Achim Schneider
Csaba Hruska
wrote: svn checkout *http*://lambdacube.googlecode.com/svn/trunk/lambdacube-read-only
I think you mean svn co http://lambdacube.googlecode.com/svn/trunk
I didn't do anything yet, except running the sample program. I get to see an ogre head and this:
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ksf@solaris trunk % ./example1 [".","..","car",".svn","packs","materials","models"]
[".","..",".svn","toonf2.frag","toonf2.vert","Example_CelShading.frag","Example_CelShading.vert","texturemapping.frag","texturemapping.vert","diffuse.frag","diffuse.vert","ambient.frag","ambient.vert"]
[".","..",".svn","todo","Ogre.material","jaiqua.material","Scene.material","ogrehead.material","Robot.material","RZR-002.material"] load: Ogre.material load: jaiqua.material load: Scene.material load: ogrehead.material load: Robot.material load: RZR-002.material
[".","..",".svn","cel_shading_diffuse.png","r2skin.jpg","RZR-002.png","cel_shading_specular.png","cel_shading_edge.png","GreenSkin.jpg","spheremap.png","WeirdEye.png","dirt01.jpg","blue_jaiqua.jpg"]
[".","..",".svn","Cube.mesh.xml","ogrehead.mesh.xml","athene.mesh.xml","ninja.mesh.xml","Suzanne.mesh.xml","RZR-002.mesh.xml","facial.mesh.xml","robot.skeleton.xml","robot.mesh.xml","jaiqua.mesh.xml"]
[".","..",".svn","scooby_body.mesh.xml","scooby_body.material","ventanas.jpg","chasis.jpg","chasis_a.jpg"] load: scooby_body.material creating entity: "OgreHead" from mesh: "ogrehead.mesh.xml" parsing XML file ["Ogre/Tusks","Ogre/Earring","Ogre/Skin","Ogre/Eyes"] compiling material: Ogre/Eyes "WeirdEye.png" loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Skin "GreenSkin.jpg" loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Earring "spheremap.png" loaded resolution = 256 x 256, 3 bytes per pixel compiling material: Ogre/Tusks "dirt01.jpg" loaded resolution = 96 x 96, 3 bytes per pixel done creating entity: "Robot" from mesh: "robot2.mesh.xml" parsing XML file ["Examples/Robot"] compiling material: Examples/Robot "r2skin.jpg" loaded resolution = 512 x 512, 3 bytes per pixel Compiling program: (Just "Examples/AmbientShadingVP",Just "Examples/AmbientShadingFP") Shader info log for 'Examples/AmbientShadingVP':
Shader info log for 'Examples/AmbientShadingFP':
Program info log:
done creating entity: "Car" from mesh: "scooby_body.mesh.xml" parsing XML file
["Ac3d/Scooby_Body/Mat001_Tex03","Ac3d/Scooby_Body/Mat001_Tex02","Ac3d/Scooby_Body/Mat001_Tex01"] compiling material: Ac3d/Scooby_Body/Mat001_Tex01 "chasis.jpg" loaded resolution = 512 x 512, 3 bytes per pixel compiling material: Ac3d/Scooby_Body/Mat001_Tex02 "ventanas.jpg" loaded resolution = 512 x 512, 3 bytes per pixel compiling material: Ac3d/Scooby_Body/Mat001_Tex03 "chasis_a.jpg" loaded resolution = 128 x 256, 3 bytes per pixel done
Until this point it is OK. (sorry for the lots of debug info, i'll remove them later)
1 frames in 13.45548 seconds = 7.431916215549353e-2 FPS
The FPS calculation is wrong at first frame. I have a geforce 7300 GS and its running at ~670 FPS in 640x480 sized window. The example uses glsl shader. (if you remove robot from the scene then it will be compatible with older graphic cards too) Please press ESC to exit from example program instead of closing the window. The screenshot (http://code.google.com/p/lambdacube/) is taken from example1, you should get same one.
zsh: abort ./example1
8<----
I _think_ example1 is killed by SIGABRT, but I could be wrong, I've never seen this before. Anyway, it's a strange thing.
Does the program exit immediatly after the first rendered frame?
OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 7600 GS/PCI/SSE2 OpenGL version string: 2.1.2 NVIDIA 177.82 OpenGL shading language version string: 1.20 NVIDIA via Cg compiler
X.Org X Server 1.5.3
Linux solaris 2.6.28-tuxonice-r1 #20 PREEMPT Tue Mar 10 19:07:36 CET 2009 x86_64 AMD Athlon(tm) 64 Processor 3200+ AuthenticAMD GNU/Linux
The Glorious Glasgow Haskell Compilation System, version 6.10.1
I've tested with ghc 6.10.1 on amd sempron 1800+ 32 bit gnu/linux geforce 7300gs.
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