
Did you really seen 100ms pauses?! I never did extensive research on this but my numbers are rather in microseconds range (below 1ms). What causes such a long garbage collection? Lots of allocated and long-living objects? Pavel. On 28.02.2010, at 8:20, Luke Palmer wrote:
I have seen some proposals around here for SoC projects and other things to try to improve the latency of GHC's garbage collector. I'm currently developing a game in Haskell, and even 100ms pauses are unacceptable for a real-time game. I'm calling out to people who have seen or made such proposals, because I would be willing to contribute funding and/or mentor a project that would contribute to this goal. Also any ideas for reducing this latency in other ways would be very appreciated.
Thanks, Luke _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe