
I just stumbled upon this fast action 3D shooter written entirely in Haskell: http://haskell.org/haskellwiki/Frag After 15 minutes trying to build it I find that it segfaults. Can anyone else get this to work? -- Dr Jon D Harrop, Flying Frog Consultancy Ltd. The OCaml Journal http://www.ffconsultancy.com/products/ocaml_journal/?e

jon:
I just stumbled upon this fast action 3D shooter written entirely in Haskell:
http://haskell.org/haskellwiki/Frag
After 15 minutes trying to build it I find that it segfaults. Can anyone else get this to work?
Likely depends on your OpenGL version, and possibly even graphics card. It's not been updated in about a year and half, but last time I tried it, it worked fine. Anyone with a bit more OpenGL-fu able to test it against current HOpenGL? -- Don

On Sunday 15 July 2007 05:00:33 Donald Bruce Stewart wrote:
Likely depends on your OpenGL version, and possibly even graphics card.
Ok. Latest nVidia drivers with a GF7900GT. I use OpenGL a lot and everything from the drivers onwards is working beautifully.
It's not been updated in about a year and half, but last time I tried it, it worked fine. Anyone with a bit more OpenGL-fu able to test it against current HOpenGL?
I should probably have mentioned that I'm running AMD64 Debian, i.e. not i386. -- Dr Jon D Harrop, Flying Frog Consultancy Ltd. The OCaml Journal http://www.ffconsultancy.com/products/ocaml_journal/?e

Donald Bruce Stewart wrote:
jon:
I just stumbled upon this fast action 3D shooter written entirely in Haskell:
http://haskell.org/haskellwiki/Frag
After 15 minutes trying to build it I find that it segfaults. Can anyone else get this to work?
Likely depends on your OpenGL version, and possibly even graphics card.
It's not been updated in about a year and half, but last time I tried it, it worked fine. Anyone with a bit more OpenGL-fu able to test it against current HOpenGL?
Builds easily and works for me with GHC 6.6.1 on widows (though). You need to specify a level when running it and you will get a series of messages about loading textures before the window appears. Does it get this far? Cheers Mark

mwassell:
Donald Bruce Stewart wrote:
jon:
I just stumbled upon this fast action 3D shooter written entirely in Haskell:
http://haskell.org/haskellwiki/Frag
After 15 minutes trying to build it I find that it segfaults. Can anyone else get this to work?
Likely depends on your OpenGL version, and possibly even graphics card.
It's not been updated in about a year and half, but last time I tried it, it worked fine. Anyone with a bit more OpenGL-fu able to test it against current HOpenGL?
Builds easily and works for me with GHC 6.6.1 on widows (though). You need to specify a level when running it and you will get a series of messages about loading textures before the window appears. Does it get this far?
I suspect there's some 64 bit uncleanliness in the FFI bindings used. That wouldn't have been tested by Mun, I think. -- Don

On Sunday 15 July 2007 05:15:52 Mark Wassell wrote:
Builds easily and works for me with GHC 6.6.1 on widows (though). You need to specify a level when running it and you will get a series of messages about loading textures before the window appears. Does it get this far?
Yes. Strictly speaking its actually a SIGABRT for malloc noticing that its memory has been corrupted: "missing texture: models/mapobjects/Skull/skull.tga" "missing texture: textures/common/trigger.tga" "loaded textures/egyptians/oldstone_ramses.tga" "missing texture: textures/sfx/hellfog.tga" *** glibc detected *** /home/jdh30/src/frag/main: malloc(): memory corruption: 0x0000000000bc1c30 *** ======= Backtrace: ========= /lib/libc.so.6[0x2b18bbfdd651] /lib/libc.so.6(__libc_malloc+0x7d)[0x2b18bbfdee0d] /home/jdh30/src/frag/main[0x5d674d] ======= Memory map: ======== ... -- Dr Jon D Harrop, Flying Frog Consultancy Ltd. The OCaml Journal http://www.ffconsultancy.com/products/ocaml_journal/?e

The Haddock documentation for Text.XHtml (at http://www.haskell.org/ghc/docs/latest/html/libraries/xhtml/Text-XHtml.html) refers to http://www.cse.ogi.edu/~andy/html/intro.htm, but that link is broken. Does anyone know where to find the intended document?

You can often find old webpages at web.archive.org:
http://web.archive.org/web/20070406145557/http://www.cse.ogi.edu/~andy/html/...
Searching, with part of the text, revealed that you can also find this
page at:
http://search.cpan.org/src/AUTRIJUS/Language-Haskell-0.01/hugs98-Nov2003/fpt...
--
Met vriendelijke groet,
Henk-Jan van Tuyl
--
http://functor.bamikanarie.com
http://Van.Tuyl.eu/
--
On Sat, 28 Jul 2007 08:01:35 +0200, Dean Herington
The Haddock documentation for Text.XHtml (at http://www.haskell.org/ghc/docs/latest/html/libraries/xhtml/Text-XHtml.html) refers to http://www.cse.ogi.edu/~andy/html/intro.htm, but that link is broken. Does anyone know where to find the intended document?
participants (5)
-
Dean Herington
-
dons@cse.unsw.edu.au
-
Henk-Jan van Tuyl
-
Jon Harrop
-
Mark Wassell