
I've been coming up to speed on afrp, and I see the code base is almost two years old. Is this the state of the art? Thanks.

Instinctive wrote:
I've been coming up to speed on afrp, and I see the code base is almost two years old. Is this the state of the art? Thanks.
Henrik Nilsson wrote a paper[1] with (as far as I know unreleased) code for dynamic optimizations to yampa with GADTs. I believe that would be the state of the art, but I am not sure. - Sam [1] www.cs.nott.ac.uk/~nhn/Publications/icfp2005.pdf

instinctive:
I've been coming up to speed on afrp, and I see the code base is almost two years old. Is this the state of the art? Thanks.
Also, a practical application appeared this year with Frag -- Mun Hon Cheong's implementation of a Quake-like game in Haskell using OpenGL and Yampa. More details are in his undergraduate thesis, here: http://www.haskell.org/haskellwiki/Frag -- Don
participants (3)
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dons@cse.unsw.edu.au
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Instinctive
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Sam Goldman