ANN: FunGEn-1.0 - easy-to-install cross-platform game engine

I'm pleased to announce the release of FunGEn 1.0 ! What is it ? FunGEn (Functional Game Engine) is the oldest game engine in Haskell. It was created by Andre Furtado in 2002, has never been used since, and yet it is arguably still the easiest and most practical way to make a video game using Haskell. It is BSD-licensed, installs easily on unix, mac and windows, does not use FRP, and comes with two playable example games. What does it do ? Here's Andre's original feature list: - Initialization, updating, removing, rendering and grouping routines for game objects; - Definition of a game background (or map), including texture-based maps and tile maps; - Reading and intepretation of the player's keyboard input; - Collision detection; - Time-based functions and pre-defined game actions; - Loading and displaying of 24-bit bitmap files; - Some debugging and game performance evaluation facilities; - Sound support (actually for windows platforms only... :-[ ) What's new in 1.0 ? - supports GHC 7.10 - supports stack - the repo (and project) has moved to the haskell-game organization on Github How to install $ cabal update $ cabal install FunGEn # ensure ~/.cabal/bin or windows equiv. is in your PATH or $ git clone https://github.com/haskell-game/fungen $ cd fungen $ stack install How to run the examples $ fungen-hello $ fungen-pong $ fungen-worms More info http://hackage.haskell.org/package/FunGEn https://github.com/haskell-game/fungen http://joyful.com/fungen - old home page Why ? I think FunGEn still has some value, for building games and also as an example of how to structure games in haskell. I don't have time to do much with it, so I've moved it to the haskell-game organization, where all org members now have push access. I'd like it to be as open as possible to contributors, and am seeking a new or co- maintainer. Best, -Simon (sm on #haskell-game)
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Simon Michael