
Dear Haskell people, as the last exercise of a second-year undergraduate Haskell course I had the students write an asteroids-type game (older readers may remember this arcade classic from the last century) using the Hugs Graphics Library. I put some solutions up on a wee web-page, because I thought it might amuse some of you who teach or learn Haskell, and because frankly one of the students' solutions simply deserved some wider attention: http://www.informatik.uni-bremen.de/~cxl/haskell-in-space Enjoy, --Christoph.

Cool! Speaking of Haskell and games, has anyone interfaced DirectX with Haskell? -- Thomas Christoph Lueth writes:
Dear Haskell people,
as the last exercise of a second-year undergraduate Haskell course I had the students write an asteroids-type game (older readers may remember this arcade classic from the last century) using the Hugs Graphics Library. I put some solutions up on a wee web-page, because I thought it might amuse some of you who teach or learn Haskell, and because frankly one of the students' solutions simply deserved some wider attention:
http://www.informatik.uni-bremen.de/~cxl/haskell-in-space
Enjoy, --Christoph.
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participants (2)
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Christoph Lueth
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Thomas Johnsson