#haskell-game & Haskellers Game Interest Group

Some of us interested in Haskell GameDev have formed chat room & Haskellers Interest Group, you can out find more info here. Just spreading the word around.

i assume you mean here: http://www.haskell.org/haskellwiki/Game_Development
http://www.haskell.org/haskellwiki/Game_Developmentthe link wasnt in your
orig post & i had to google it :P i'm interested to see what you've got
here.
hex
On Sat, Feb 12, 2011 at 4:50 AM, Korcan Hussein
Some of us interested in Haskell GameDev have formed chat room & Haskellers Interest Group, you can out find more info here. Just spreading the word around.
_______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe

Concerning game development in Haskell, I would be most interested in
an article explaining one (or several) game architectures in Haskell,
i.e. how do you design the high layers of your game to take the most
of Haskell features : threads, monads, type families etc.
I don't know if such a paper exists...
2011/2/12 serialhex
i assume you mean here: http://www.haskell.org/haskellwiki/Game_Development the link wasnt in your orig post & i had to google it :P i'm interested to see what you've got here. hex
On Sat, Feb 12, 2011 at 4:50 AM, Korcan Hussein
wrote: Some of us interested in Haskell GameDev have formed chat room & Haskellers Interest Group, you can out find more info here. Just spreading the word around.
_______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
_______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe

On 22 February 2011 13:19, Yves Parès
Concerning game development in Haskell, I would be most interested in an article explaining one (or several) game architectures in Haskell, i.e. how do you design the high layers of your game to take the most of Haskell features : threads, monads, type families etc. I don't know if such a paper exists...
There's Mike Wiering's thesis detailing the design of a toolkit for platform / scroller games in Clean. http://cleangl.sourceforge.net/thesis/ Being a Clean library it uses uniqueness typing and a "World state" where Haskell would use some style of State monad or StateRefs.
participants (4)
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Korcan Hussein
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serialhex
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Stephen Tetley
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Yves Parès