
The latest version of SOE comes with a wrapper for a nice GLFW library. This library comes with a demo of a 3D bouncing "Amiga" ball so it must be the best library in the world ;-) ;-) Since I'm letting my students play with WinHugs, I would prefer to have a WinHugs compatible version of that library. I tried to convert it, but I got stuck when ffihugs complained about not finding RTS.h, which seems to be a GHC-only include file. Would it be possible to convert this library to WinHugs? I guess similar work has been done for other libraries, so any hints are welcome. Thanks, Peter

From my very limited knowledge, RTS.h defines various constants and
Hi Peter,
It sounds like the problem is that you need to convert it to Hugs,
rather than WinHugs specific (which might put a few people off looking
to see if they can help). Perhaps an email to the author of the
library might help you find if they would be interested in doing a
port to Hugs.
links into the GHC runtime, but I don't think Hugs has any equivalent.
Depending on what they are using RTS.h for, they might be able to use
alternatives on Hugs. However, my knowledge of this side is even less
than my knowledge of football, so if you can find a second opinion,
take it!
Thanks
Neil
On 10/3/07, Peter Verswyvelen
The latest version of SOE comes with a wrapper for a nice GLFW library. This library comes with a demo of a 3D bouncing "Amiga" ball so it must be the best library in the world ;-) ;-)
Since I'm letting my students play with WinHugs, I would prefer to have a WinHugs compatible version of that library. I tried to convert it, but I got stuck when ffihugs complained about not finding RTS.h, which seems to be a GHC-only include file.
Would it be possible to convert this library to WinHugs? I guess similar work has been done for other libraries, so any hints are welcome.
Thanks,
Peter
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participants (2)
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Neil Mitchell
-
Peter Verswyvelen