
Greetings, I'm looking for a game physics engine for Haskell. As Bullet is widely used in this field, I went to use the Haskell Bullet binding, but had to find, that it is very inconvenient to use, because of things like making optional parameters necessary in the binding. Is there any higher level binding to Bullet or some other Physics library that is more convenient to use on Haskell? Regards Sven

On Fri, 04 Sep 2015 15:13:44 +0200, Sven Bartscher
Greetings,
I'm looking for a game physics engine for Haskell. As Bullet is widely used in this field, I went to use the Haskell Bullet binding, but had to find, that it is very inconvenient to use, because of things like making optional parameters necessary in the binding.
Is there any higher level binding to Bullet or some other Physics library that is more convenient to use on Haskell?
Regards Sven
See: https://wiki.haskell.org/Applications_and_libraries/Games#Game_Engines_and_L... I don't have experience with these packages, so I don't know how convenient they are. Regards, Henk-Jan van Tuyl -- Folding@home What if you could share your unused computer power to help find a cure? In just 5 minutes you can join the world's biggest networked computer and get us closer sooner. Watch the video. http://folding.stanford.edu/ http://Van.Tuyl.eu/ http://members.chello.nl/hjgtuyl/tourdemonad.html Haskell programming --

On Fri, 04 Sep 2015 19:42:01 +0200
"Henk-Jan van Tuyl"
On Fri, 04 Sep 2015 15:13:44 +0200, Sven Bartscher
wrote: Greetings,
I'm looking for a game physics engine for Haskell. As Bullet is widely used in this field, I went to use the Haskell Bullet binding, but had to find, that it is very inconvenient to use, because of things like making optional parameters necessary in the binding.
Is there any higher level binding to Bullet or some other Physics library that is more convenient to use on Haskell?
Regards Sven
See: https://wiki.haskell.org/Applications_and_libraries/Games#Game_Engines_and_L... I don't have experience with these packages, so I don't know how convenient they are.
Thanks for the pointer. Hpysics looks nice, just a bit bitrotted. So, after polishing it up, it might work just fine. Regards Sven
participants (2)
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Henk-Jan van Tuyl
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Sven Bartscher