Physics engines purely in Haskell?
Has anyone thought about or embarked on the task of developing a 2D or 3D physics engine purely in Haskell? There is Hipmunk but I'm wondering about a purely Haskell implementation; possibly a port of Chipmunk to Haskell. Mark
mwassell:
Has anyone thought about or embarked on the task of developing a 2D or 3D physics engine purely in Haskell?
There is Hipmunk but I'm wondering about a purely Haskell implementation; possibly a port of Chipmunk to Haskell.
http://haskell.org/haskellwiki/Hpysics "Hpysics is a physics engine to be written using Data Parallel Haskell during Google Summer of Code 2008. "
* Mark Wassell
Has anyone thought about or embarked on the task of developing a 2D or 3D physics engine purely in Haskell?
There is Hipmunk but I'm wondering about a purely Haskell implementation; possibly a port of Chipmunk to Haskell.
As Don said, there is a physics engine called Hpysics. There are still some issues to be solved, but if you're interested in using it, please drop me a line! -- Roman I. Cheplyaka :: http://ro-che.info/ kzm: My program contains a bug. How ungrateful, after all I've done for it.
participants (3)
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Don Stewart -
Mark Wassell -
Roman Cheplyaka